This is The Long Night, a project that showcases my first work in Unity, making a first person shooter. This project was made early in the our 5 person team's learning process. I was the player developer and worked on gameplay mechanics such as wall running, wall jumping, crouching, sliding, vaulting, and a time-slow ability. This was the team's first time making a game as a team, so there was issues with communication, but in the end the game came out pretty well.