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Kayla Tavares de Almeida
Game Developer

SpellStorm is an exciting project that draws inspiration from popular games like SpellBreak and Magica. With a focus on casting and managing spells, this project was a 5 person team effort, created as our College Capstone Project. Over the course of two months, our team worked to bring this project to life. I personally focused on the UI Development for the game; programming things such as the player HUD, main menu, pause screen, settings, and end screen. Unfortunately, the team somewhat fell apart in the last month of our Capstone and it wasn't able to be completed as thoroughly as I had hoped for.

Platform: PC
Playtime: 30 Minutes
Engine: Unreal Engine 5
Duration: Sept 2 - Nov 2, 2024
Team Size: 5
Role: UI Developer
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