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Introducing MegaDude, a recent project inspired by the classic game MegaMan. As the UI Developer for this one-month 5 person team project, I was responsible for creating the user interface to bring this modern twist on a beloved game to life.

In this project, I took my baby steps into learning UI and making menus. I ended up finding out later on that opening and closing my menus repeatedly would often lag the game, as instead of saving them I would just create a new one. This mistake was fixed in future games I've worked on.

Platform: PC

Playtime: 10 Minutes

Engine: Unreal Engine 4

Duration: July 1 - July 25, 2024

Team Size: 5

Role: UI Developer

Here's a look at some UI Elements I designed in my first project as a UI Dev:

Screenshot 2024-09-27 131843.png

Level Select Screen

Screenshot 2024-09-27 132116.png

Scrolling Credits Screen

Screenshot 2024-09-27 132301.png

Barebones Settings Screen Allowing for Changing some keybinds, audio, and the resolution

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