Kayla Tavares de Almeida
Game Developer
Introducing MegaDude, a recent project inspired by the classic game MegaMan. As the UI Developer for this one-month 5 person team project, I was responsible for creating the user interface to bring this modern twist on a beloved game to life.
In this project, I took my baby steps into learning UI and making menus. I ended up finding out later on that opening and closing my menus repeatedly would often lag the game, as instead of saving them I would just create a new one. This mistake was fixed in future games I've worked on.

Platform: PC
Playtime: 10 Minutes
Engine: Unreal Engine 4
Duration: July 1 - July 25, 2024
Team Size: 5
Role: UI Developer
Here's a look at some UI Elements I designed in my first project as a UI Dev:

Level Select Screen

Scrolling Credits Screen

Barebones Settings Screen Allowing for Changing some keybinds, audio, and the resolution